About VANTAGE

What Does
VANTAGE Do?

VANTAGE is an audio finishing plugin built for automotive filmmakers. It helps you bring quiet engine recordings forward, control loud bursts, shape the exhaust tone, add width and reflections, and monitor the finished level.

You use it on audio inside DaVinci Resolve or Premiere Pro. Instead of managing these effects separately, you can adjust them together in one interface.

Official VANTAGE interface: Input and Lifter, Compression, Start / Stop, Tone EQ, Output, Expand and Reverb Scenario
The VANTAGE InterfaceView The Interactive Display

The Main Switch

Start / Stop

The red guarded switch turns VANTAGE processing on or off. Play your recording in your editing software, open the cover, and use the switch to compare your finished sound with the original.

Playback Stays In Your Editor.

Start / Stop controls the effects. Your clip keeps playing so you can hear the change in context.

Audio Engineering

This is the master bypass for the whole processing path, including input and output gain. When switched off, the original incoming audio passes through. The lighting and cover animation show the processing state.

Level Control

Input / Lifter

Set the incoming level, then use Lifter to bring quieter engine sound forward. Its floor helps you decide which parts of the recording should receive a boost.

Input Gain

−24 To +24 dB

Sets the level entering the effects. Turn it down for a loud exhaust recording or up for a quieter clip.

Audio Engineering

Applies gain before Lifter, compression and EQ. This changes how strongly the level-dependent effects respond. It is a level adjustment; the recorded dynamics and tone are still the starting point.

Floor

−60 To −20 dB

Sets the level where Lifter starts working. Place it above the background noise and below the quieter engine sound you want to raise.

Audio Engineering

Lifter follows the RMS level after Input Gain. Audio below this threshold receives no new lift. The floor leaves that audio playing at its original level; it does not mute it or remove noise.

Amount

0–100%

Controls how much quieter audio is lifted toward the −20 dBFS input target. Increase it to bring distant revs or quieter parts of a flyby forward.

Audio Engineering

This is an upward gain rider. Between the floor and the target, more Amount applies more of the required boost. At 0% it adds none. At 100% it aims toward the target, subject to its response time and gain limit. Audio already above the target receives no additional lift.

Speed

0–100%

Controls how quickly Lifter adds gain. Lower settings feel smoother; higher settings respond sooner as the engine level changes.

Audio Engineering

Adjusts the smoothing time for rising lift. The added gain backs off quickly when it is no longer needed. Both stereo channels share the same gain movement to keep the sound image stable.

Lifter On / Off

Switches the automatic lift independently of Input Gain. The RMS readout shows the incoming average level after Input Gain; the −20 dBFS marker is Lifter's reference. RMS measures signal energy, while dBFS describes level relative to digital full scale.

Dynamics

Compression

Controls louder bursts so exhaust hits and revs sit more consistently in the edit.

Compression Amount

0–100%

Turn it up for tighter control of loud engine hits. Turn it down when you want more of the recording's original level changes. Use Comp On / Off to compare the result.

Audio Engineering

One knob adjusts the strength of a fast, stereo-linked compressor. It combines gain reduction with a retained direct component and restrained makeup gain. The response is designed for sharp automotive transients, with bounded reduction to retain the engine's impact. Amount is the overall processing strength, not a percentage of volume removed.

Tone & Detail

Tone EQ & Sizzle

Adjust the low growl, midrange body and high-frequency detail. The curve above the knobs shows the EQ response.

Low

200 Hz Shelf · ±12 dB

Adds or reduces low-end weight. Boost for a fuller growl; cut when rumble or boom overwhelms the engine.

Audio Engineering

A low-shelf filter shapes a broad range of bass frequencies around and below 200 Hz. Positive values boost this region; negative values reduce it. It changes recorded bass rather than generating a new bass layer.

Mid

800 Hz Bell · ±12 dB

Shapes the engine's body and bark. Boost for more midrange presence; cut to ease a boxy or congested recording.

Audio Engineering

A broad bell filter centred at 800 Hz changes a band of frequencies around that point. Its fixed bandwidth keeps the adjustment focused on tonal balance with a single gain knob.

High

5 kHz Shelf · ±12 dB

Controls brightness and edge. Boost for more detail; cut to soften sharp exhaust tone or excessive hiss.

Audio Engineering

A high-shelf filter shapes the upper frequencies around and above 5 kHz. The change is broad, so listen to the exhaust and the background together as you adjust it.

Sizzle

On / Off

Adds crispness to existing turbo spool, exhaust hiss and fine engine detail. Switch it on when those textures need more presence.

Audio Engineering

Adds filtered upper-frequency content with level-sensitive control, blending it with the direct sound. Its emphasis responds to the recording rather than acting as another static EQ knob. Sizzle has its own switch and remains independent of EQ On / Off.

EQ On / Off

Bypasses the Low, Mid and High filters together. A value of 0 dB is neutral for each band. Double-click an EQ knob to return it to 0 dB.

Thickness & Width

Expand

Adds a subtle doubled layer and spreads that layer across a stereo recording, giving the engine a broader presence.

Amount

0–100%

Sets how much of the doubled layer you hear. Start low, then add it until the sound has the thickness you want.

Audio Engineering

Blends short, gently moving, filtered copies with the direct recording. Increasing Amount raises this additional layer. At 0% the original signal passes without the expansion layer.

Width

0–100%

Sets how far the added layer spreads left and right. Lower settings keep it closer to the centre; higher settings make it wider.

Audio Engineering

Adjusts the side component of the doubled layer on stereo channels. Amount must be above 0% for this change to be heard. On a mono track, the added layer can thicken the sound, but Width cannot create a stereo output from that mono channel.

Expand On / Off

Bypasses the added layer. Check the result in mono as well as stereo, particularly before publishing to devices with a single speaker.

Reflections & Environment

Reverb Scenario

Adds reflections and ambience around the engine. Choose a scenario to suit the location or the atmosphere of your edit.

Parking Garage

Dense, enclosed reflections.

Canyon

Spaced echoes and a distant tail.

Tunnel

Strong, repeated reflections.

Under Bridge

Shorter, covered-space reflections.

Fly By

Restrained exterior ambience.

Interior

Close, damped cabin character.

Amount

0–100%

Sets the level of the added reflections. A little creates atmosphere; more makes the environment a stronger part of the sound.

Audio Engineering

Adds the scenario's early reflections and reverb tail while retaining the direct recording. At 0% no reverb is added. At 100% the original engine remains present; this knob is the amount of added ambience, rather than a fully wet mix.

Low Cut

20–1,000 Hz

Reduces bass in the reflections. Raise it when the reverb sounds muddy or the tail adds too much low-end rumble.

Audio Engineering

A high-pass filter on the added reverb attenuates frequencies below the selected cutoff. It shapes the reflections while leaving the direct engine's bass intact.

High Cut

1,500–20,000 Hz

Controls the brightness of the reflections. Lower it for a softer tail; raise it to retain more high-frequency detail.

Audio Engineering

A low-pass filter on the added reverb attenuates frequencies above the cutoff. This changes the tail's tone independently of the direct sound.

Reverb On / Off

Bypasses the added reflections. Scenarios use algorithmic reverb to suggest different environments. Fly By supplies ambience; the movement and Doppler pitch change come from your recording.

Finished Level

Output & Meters

Set the final volume and check both loudness and peaks before exporting. The meters describe the audio passing through this instance of VANTAGE.

Output Gain

−24 To +24 dB

Raises or lowers the finished sound after the effects. Use it to balance the car against your music and keep peaks under control.

Audio Engineering

A final gain stage follows compression, EQ, Sizzle, Expand and reverb. It changes level without changing their settings. Turn it down if processing has raised the overall level too far.

Live LUFS

Loudness Meter

Shows how loud the current part of the recording is. Watch it as revs rise, fall and pass the camera.

Audio Engineering

Displays momentary loudness over roughly 400 milliseconds using frequency-weighted measurement. LUFS means Loudness Units relative to Full Scale. A less negative reading indicates louder audio.

Total LUFS

Loudness Meter

Shows the overall loudness of the audio measured so far. Reset the meter, then play the full clip to judge it as a whole.

Audio Engineering

Displays gated, integrated loudness accumulated during playback. It needs more than a single transient to become useful. If VANTAGE is on an engine track, this is that track's result; use your editor's final mix meters to include music and other tracks.

True Peak

dBTP Meter

Shows the highest measured peak, including estimated peaks between digital samples. Use it to spot level that needs more headroom.

Audio Engineering

dBTP means decibels relative to full scale for true peak. The meter estimates the reconstructed waveform between samples and retains the maximum since reset. It measures peaks; it does not limit them automatically.

Reset Meter

Clears the accumulated loudness and true-peak measurements so you can measure again. The output highlight around −14 LUFS is a visual reference. Set the final level for your mix and delivery requirements, then check your editor's export settings.

Loudness terminology follows ITU-R BS.1770. The meters help you make an informed adjustment; they do not set an export target for you.

Inside The Installed Plugin

Presets & Settings

Preset Button

Floppy-Disk Icon

Save your current sound with a name, or load a setup you have saved before. Useful when several clips need the same starting settings.

Settings

Gear Icon

Open the guided tutorial, show your preset folder, or access activation. The menu also shows the plugin version.

Adjusting A Knob

Drag a knob to adjust it, or enter a value in its readout. Double-click a knob to return it to its default. Each module's On / Off switch lets you compare that effect while keeping the rest of your settings.

Put It To Work

A Practical Starting Point

Use your own recording as the reference. Start with small changes and compare at a similar listening volume.

  • Set The Input.

    Play the clip. Adjust Input Gain to leave room for the louder revs. If quieter engine sound needs a lift, set Floor above the background and bring in Lifter Amount.

  • Control The Loud Bursts.

    Add Compression until the revs sit more consistently. Compare Comp On / Off so you can hear how much of the original impact remains.

  • Shape The Engine.

    Adjust Low for weight, Mid for body and High for detail. Try Sizzle if you want more turbo or exhaust texture.

  • Add The Environment.

    Use Expand for thickness and stereo spread. Choose a reverb scenario, then add just enough Amount and refine the reflections with Low Cut and High Cut.

  • Check The Finished Level.

    Set Output Gain, reset the meter and play the full clip. Compare with Start / Stop, then check the complete mix with your music and the editor's final meters.

Hear these changes in real automotive recordings.

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